Procurement
If you find a fixer who can get yourself ingredients, he can get volume discounts
Fixer rank |
Effect |
3-8 |
Above 5 units - Gets +20% ingredients |
9-10 |
Can buy ingredients for 20% cheaper |
Production
Fabricate an existing streetdrug or one invented by the MedTech
using Pharmaceuticals from materials. To make a streetdrug, you roll TECH + Science - Chemistry + Medical Tech Rank + 1d10. The MedTech must have
materials of one price category lower than the price category of the item being fabricated. (Except for Cheap Items, which require materials equal to half their Price to fabricate.)
The DV you roll against and the time it takes to make the item is based on the price category of the item you are making. On a failed Check, halfway through the
fabrication process, you realize that you'll have to start again from scratch. The materials purchased to make the item are used. A Medtech, in ideal conditions, can make a number of doses from one price category lower worth of materials equal to their Medichal tech skill in based time.
Drug Price |
Cost |
DV |
Time |
10eb |
5eb |
9 |
2 weeks |
20eb |
10eb |
9 |
2 weeks |
50eb |
20eb |
13 |
2 weeks |
100eb |
50eb |
17 |
2 weeks |
Batch yield
Ingredients in Night City are not coming always in the best quality, contamination is a certainty. To see, how many percent of your fabricated doses are sales ready Roll on the following table.
Medichal Tech + 1d10 |
Yield |
Nat 1 |
Batch lost |
2-5 |
10% |
6-10 |
25% |
11-15 |
50% |
16-17 |
75% |
18-19 |
100% |
Nat 10 |
110% |
Sales
Fixer rank |
Effect |
6-9 |
Can sell for +20% of the market price |
10 |
Can sell 50 or 100 eb drugs for double of the market price |
Sold
Selling on the street has many risks. The Piranhas, the Tyger Claws and Maelstrom are all trying to protect their territories. Sabotage happens everyday, gangwars are on every corner. I recommend to get a better armour.
Operator Rank+1d10 |
Sold |
Nat 1 |
Batch stolen |
2-5 |
10% |
6-10 |
25% |
11-15 |
50% |
16-17 |
75% |
18-19 |
100% |
Nat 10 |
110% |