Procurement

If you find a fixer who can get yourself ingredients, he can get volume discounts

Fixer rank Effect
3-8 Above 5 units - Gets +20% ingredients
9-10 Can buy ingredients for 20% cheaper

Production

Fabricate an existing streetdrug or one invented by the MedTech using Pharmaceuticals from materials. To make a streetdrug, you roll TECH + Science - Chemistry + Medical Tech Rank + 1d10. The MedTech must have materials of one price category lower than the price category of the item being fabricated. (Except for Cheap Items, which require materials equal to half their Price to fabricate.) The DV you roll against and the time it takes to make the item is based on the price category of the item you are making. On a failed Check, halfway through the fabrication process, you realize that you'll have to start again from scratch. The materials purchased to make the item are used. A Medtech, in ideal conditions, can make a number of doses from one price category lower worth of materials equal to their Medichal tech skill in based time.

Drug Price Cost DV Time
10eb 5eb 9 2 weeks
20eb 10eb 9 2 weeks
50eb 20eb 13 2 weeks
100eb 50eb 17 2 weeks

Batch yield

Ingredients in Night City are not coming always in the best quality, contamination is a certainty. To see, how many percent of your fabricated doses are sales ready Roll on the following table.

Medichal Tech + 1d10 Yield
Nat 1 Batch lost
2-5 10%
6-10 25%
11-15 50%
16-17 75%
18-19 100%
Nat 10 110%

Sales

Fixer rank Effect
6-9 Can sell for +20% of the market price
10 Can sell 50 or 100 eb drugs for double of the market price

Sold

Selling on the street has many risks. The Piranhas, the Tyger Claws and Maelstrom are all trying to protect their territories. Sabotage happens everyday, gangwars are on every corner. I recommend to get a better armour.

Operator Rank+1d10 Sold
Nat 1 Batch stolen
2-5 10%
6-10 25%
11-15 50%
16-17 75%
18-19 100%
Nat 10 110%